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In Virtual-On: Oratorio Tangram, "armor" refers to a Virtuaroid's resistance to damage. This comes in two forms:

  • "Health," which is represented by the two big bars at the top of the HUD. When a VR's health reaches 0%, the round is over.
  • "V. Armor," which is represented by the percentages at the bottom-right of the HUD. This signifies the chance a VR will deflect a long-range projectile.

Health Edit

General Edit

Health is the player's life. When it reaches 0%, the player's VR dies (for the round, anyway). Other than determining when the round ends or who wins the round, health has no effect on actual gameplay -- you deal and take the same amount of damage whether your health is low or high.

Health Match-ups Edit

One of the ways in which VOOT is balanced is the concept of health match-ups. This states that, depending on which VR a given VR is playing against, its health might be lower or higher by some degree. So, for example, a Raiden playing against a Cypher will have 1200 points of health. A Raiden playing against a Dordray, however, will have 1550 points of health.

It is important to note that these health points are not visible to the player -- the player can only see percentages of health. These health points are strictly for behind-the-scenes calculations.

The following is a table of all the health match-ups possible in VOOT Version 5.66.


Raiden Apharmd C Apharmd B Temjin Grys-Vok Dordray Apharmd S Stein-Vok 10/80SP Bal-Baros Bal-Bados Fei-Yen Specineff Angelan Cypher Ajim Min Max Average
Raiden 1200 1300 1300 1300 1300 1550 1350 1300 1200 1300 1300 1110 1150 1200 1200 900 900 1550 1247.5 Raiden
Apharmd C 1320 1250 1000 1000 1150 1100 1000 1190 1200 1250 1250 1250 1200 1300 1300 1000 1000 1320 1172.5 Apharmd C
Apharmd B 1320 1200 1000 1100 1300 1100 1350 1100 1200 980 980 1200 1100 1350 1200 1000 980 1350 1155 Apharmd B
Temjin 1000 1200 1100 1000 1250 980 1250 1250 1100 1100 1100 1100 1170 1050 1320 1000 980 1320 1123.1 Temjin
Grys-Vok 1000 1000 1000 1100 1100 1100 1050 1030 1100 1200 1250 1250 1350 1200 1200 1000 1000 1350 1120.6 Grys-Vok
Dordray 1200 1000 1150 1000 1200 1000 990 1350 1100 1100 1150 1000 1280 1200 1250 900 900 1350 1116.9 Dordray
Apharmd S 1000 1100 1080 1050 1200 1080 1000 1200 1100 1080 1080 1080 1300 1100 1200 1000 1000 1300 1103.1 Apharmd S
Stein-Vok 1000 1010 1000 1000 1100 1000 1000 1100 1000 1200 1250 1100 1000 1250 1300 1000 1000 1300 1081.9 Stein-Vok
10/80SP 900 900 990 900 1200 880 1130 1100 1000 1100 1100 1200 1060 1050 1200 1000 880 1200 1044.4 10/80SP
Bal-Baros 980 900 1100 980 900 950 920 900 900 800 N/A 960 1125 1100 977 1000 800 1125 966.1 Bal-Baros
Bal-Bados 900 900 1100 900 900 950 920 900 900 N/A 900 960 1130 1100 977 1000 900 1130 962.5 Bal-Bados
Fei-Yen 800 800 850 780 800 800 780 780 780 950 950 1010 990 900 1000 1050 780 1050 876.3 Fei-Yen
Specineff 800 700 700 800 700 650 850 700 700 750 750 950 1000 800 1000 900 650 1000 812.5 Specineff
Angelan 720 700 660 700 660 800 750 650 650 750 750 1000 1000 1000 1000 1150 650 1150 811.9 Angelan
Cypher 650 680 590 590 650 650 590 590 590 499 690 710 900 1000 1000 900 499 1000 711.8 Cypher
Ajim 499 499 499 499 499 499 499 499 499 499 499 499 425 499 499 250 250 499 474.2 Ajim

Source: oratanners.hp.infoseek.co.jp


V. Armor Edit

V. Armor is responsible for potentially deflecting a long range projectile, thus causing 0 damage to the VR who is fired upon. Several factors determine whether or not a projectile is deflected:

  • Amount of V. Armor on the defending VR. The more V. Armor a VR has, the more likely a projectile will be deflected.
  • The distance traveled by the projectile. The farther the projectile travels, the more likely it will be deflected.
  • The stance of the defending VR. A VR that is crouching (during a crouching attack) gains a V. Armor boost for the duration of the crouch.
  • The strength of a projectile. The more damage a projectile can do, the less likely it is it will be deflected.
  • The inherent characteristics of a projectile. Some projectiles are simply more susceptible to being deflected. This is independent of a projectile's strength.


Against opponents with high V. Armor (Raiden, Dordray, Angelan), it is often a good idea to work on lowering their V. Armor early on in the round. Weapons modified with Left Turbo, while generally weak, often do a good job of stripping V. Armor, thus giving the attacker more options in the match.

It is important to note that V. Armor does not affect how much damage is dealt. If a projectile connects (i.e. the V. Armor doesn't reflect it), it does the same amount of damage no matter how much V. Armor the defending VR has.